Uhhh, except that this in no way actually implements CSP, given that more than one actor can just hang onto a resource despite having passed a pointer to someone else?
Who's meant to deal with freeing? Do you necessitate GC?
It's also fairly distasteful that all type safety is discarded.
Who's meant to deal with freeing? Do you necessitate GC?
It's also fairly distasteful that all type safety is discarded.