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Comment by exDM69

> but a standards body is not the place to do those things.

Whose job it would be then?

There is AMD's Mantle and Apple's Metal as well as Google's somewhat related RenderScript. As long as they're going to remain a single vendor API, they will be adapted as an universal new API.

But hopefully the work by these vendors (all of which are Khronos members) will serve as a basis for a future standard API.

Longs peak was a failure and the API was very complicated. It was definitely a failure due to design by commitee.

But in the end, there has to be an industry consortium to standardize on a new API. When we're talking about an API that is closely tied to the hardware it runs on (which is a lot more expensive to develop than APIs and software), there's no other option than to get all the big players around the same table. Right now, Khronos is the most likely candidate since all the key players are members in that group.

At some point there has to be a new API. OpenGL isn't just an API with some warts in it, it's getting more and more in the way of new development.

parent exDM69 12 years ago

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