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Comment by yuriks

For anyone who suffers from terribly long load times/freezing when compiling the shader, this is caused by the ANGLE wrapper Firefox and Chrome use to convert the WebGL calls to Direct3D 9. You can get better results by disabling it: http://www.geeks3d.com/20130611/webgl-how-to-enable-native-o...

I think the rationale for using ANGLE is to avoid driver bugs, but in my experience, it causes much more damage than the problems it solves. Practically any page with a non-trivial shader freezes Firefox for up to a minute or sometimes even more on my machine.

parent yuriks 12 years ago

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