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Comment by daeken
This is a damn impressive demo, but it's not really "in the browser". The browser is the shell, but absolutely all of the heavy lifting is being done on the GPU. No matter what you're using to push shaders over to the GPU, you're really looking at the same performance (so long as that's all that's happening -- it's obviously easy to do horrible things and slow down WebGL or D3D or whatever you happen to be using for a graphics API).