The barrier to adoption of FPGAs is not so much the hardware issue as the toolchain issue. The toolchains are closed, frequently windows-only, slow, and not friendly to newbies.
(Not that shader language or CUDA is that accessible, but you can play with shaders in a browser now. The time to "hello world" or equivalent isn't too bad)
(Not that shader language or CUDA is that accessible, but you can play with shaders in a browser now. The time to "hello world" or equivalent isn't too bad)