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Comment by fidotron

The flipside is the market clearly doesn't think mobile games are directly worth enough to pay for making them.

The dominance of IAPs is not something engineered by the game makers, it's just that it is so much more lucrative it is what enables the production values of modern mobile titles to be what they are. Many game makers would prefer it if you could charge somewhere around $5 per title and make a decent amount from honest players, but unless you have some uberbrand crossover from console land that's not going to work.

parent fidotron 12 years ago

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