Comment
Comment by higherpurpose
In a way, it's already started from scratch - that's OpenGL ES. But I fear they want to "unify" the two soon such as that most of the cruft is added to OpenGL ES, too (just a presumption of mine). I think if they continue with ES on its natural path, it will simply become the default graphics APIs for billions of devices, without them doing much to push it one way or the other.