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Comment by gavanwoolery

Just a small note, not to sound snooty, just to educate people on what realistic terrain looks like...

This is what midpoint displacement looks like as a heightmap: http://imgur.com/ksETpO0,7gykFEV#0 This is what realistic terrain looks like (this is based on real-world heightmap data): http://imgur.com/ksETpO0,7gykFEV#1

That said, midpoint displacement, perlin/simplex noise, etc are good for modeling terrain at a less macroscopic scale and are plenty sufficient for the use of most games.

parent gavanwoolery 12 years ago

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