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Comment by jarrett

On a related note: The article (quite reasonably) avoids discussion of the graphics library, but I want to know more about that side of things. I wish graphics got more attention in the Haskell ecosystem in general.

The options right now are pretty dismal. There is quite literally not a single Haskell graphics or GUI package that I've been able to install on OS X. I'd love to use Haskell to build games or desktop GUI apps, but without a library for OpenGL, windowing, etc., it's not practical.

This isn't just whining, though. I bring this up to ask: What can I, as a relatively green Haskell developer, do to improve the situation? Is there a realistic path for a new Haskell user to get involved in the package ecosystem?

I'd be willing to bet that a great many developers like me wanted to try Haskell, but gave up when they found out how many Cabal packages don't compile. I think fixing that would do a lot for Haskell's mainstream acceptance.

parent jarrett 12 years ago

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