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Comment by Tloewald

The 5% is a bit misleading too because it's 5% of "sticker price" (what they call "gross revenue" which means purchase price not including sales tax). So for a $10 iTunes game they get $0.50 (5% of what Apple gets) and not $0.35 (5% of what you get).

This is particularly bad for retail games where you're getting 30% or less of retail price (and that's hardly pure profit).

Unity, in comparison, costs more per month (or $750 per upgrade cycle) but no revenue share at all.

parent Tloewald 12 years ago

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