It's also really lucky that the Gamecube GPU, released well over 10 years ago, matches extremely well to the modern GPU pipeline.
Compare this with the PS2, which has a bunch of crazy programmable coprocessors to build an extremely flexible but hard-to-emulate system.
It's probably no coincidence, given that it was developed by ex-SGI engineers who founded their own company, ArtX, who got bought out by ATI to develop the R300, one of the first modern programmable GPUs.
Compare this with the PS2, which has a bunch of crazy programmable coprocessors to build an extremely flexible but hard-to-emulate system.
It's probably no coincidence, given that it was developed by ex-SGI engineers who founded their own company, ArtX, who got bought out by ATI to develop the R300, one of the first modern programmable GPUs.