I didn't use many libraries. It's pretty straightforward to interface with C code, so instead of writing a whole OpenGL wrapper, I just call into some C code to handle the rendering.
I hope to contribute back what I learned and make it easier for others to use it for games in the future. It's seriously a great language for game writing.
It was somewhat tricky to get it all setup, but I followed in the footsteps of James Long (http://jlongster.com/s/jlongster-old/pages/blog/write-apps-i...) and a few others.
I hope to contribute back what I learned and make it easier for others to use it for games in the future. It's seriously a great language for game writing.