I'm curious where most HNers would draw the line between Doom's "Get 3 levels for free, pay us $50 for the rest" and something like Candy Crush's "Play the whole game for free, pay us $x for any x to get more out of it."
I'm playing a bit of devil's advocate here, because I am very much against in-app purchases. But, when you think about it, you can play Dungeon Keeper Mobile for free, or you can pay something like $20 (or $10, or $5, maybe even $1) to get more out of it (boosts, etc).
So where does the issue lie? I here a lot of people saying "Well they reel you in with a free app and then make you pay for it!" but isn't that exactly how shareware works?
I'm playing a bit of devil's advocate here, because I am very much against in-app purchases. But, when you think about it, you can play Dungeon Keeper Mobile for free, or you can pay something like $20 (or $10, or $5, maybe even $1) to get more out of it (boosts, etc).
So where does the issue lie? I here a lot of people saying "Well they reel you in with a free app and then make you pay for it!" but isn't that exactly how shareware works?