I got a chance to play with an Oculus dev kit for 15-20 minutes over the holidays, and almost everyone who tried it walked away with some pretty gnarly nausea (experienced gamers and newcomers alike). I'm excited to see so many of the updates in the new prototype focused around alleviating this discomfort.
It's probably telling that they're couching the updates in language that addresses this, rather than just touting the technical accomplishments.
It's probably telling that they're couching the updates in language that addresses this, rather than just touting the technical accomplishments.