Yeah, maybe, but Chaos Group seem to be fighting back a bit with Vray 3 (much faster MC GI and BDPT support)... - they still need to sort their GPU side of things out though...
It's great that there's so much competition and so many renderers out there at the moment. This is partly due to the fact that it's not that difficult to write a "close to production" raytracer (ignoring asset paging, recursive procedural and curve support, which is where the big boys really shine).
It's great that there's so much competition and so many renderers out there at the moment. This is partly due to the fact that it's not that difficult to write a "close to production" raytracer (ignoring asset paging, recursive procedural and curve support, which is where the big boys really shine).