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Comment by togilvie

Cool - will check out the series.

You could be right, but I think the seed is a lot more interesting. If you simply wanted to generate the level, you could use a random number generator on the device and wouldn't care about logging it.

As you showed by varying colors, the candy distribution determines how likely the player is to win, whether they fall just short of clearing the level, etc. This will have a significant impact on whether they pay to continue, buy boosts, etc.

parent togilvie 13 years ago

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