Comment

Comment by aleyan

On a second look, it may not be as hard as it first appeared. When shading, the artist will just have to be very conscious of the angle of incidence from the light source. We will see how difficult this is once alpha is released and we get a chance to compute some normal maps and debug their lighting profiles.
parent aleyan 13 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton