Comment

Comment by codeboost

Most multiplayer games are quite playable over the network. The difference is that the graphics are rendered locally and the world state is streamed over the network.

A fast enough pipe (100Mbps fiber is quite common and cheap here in Europe) could deliver good results, even if the whole world is rendered and then streamed as video.

parent codeboost 13 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton