> UIs that float at the bottom of the screen feel very odd when you move your head around and they stay at the bottom of your vision.
I haven't used an Oculus, but just thinking about it I suspect the solution is going to be to locate HUD elements in world space locked to the player's position.
I haven't used an Oculus, but just thinking about it I suspect the solution is going to be to locate HUD elements in world space locked to the player's position.