This is so incredibly wrong in so many ways. Many developers were seduced into social games because people loved them and it seemed like a new frontier and a new market with shorter development cycles and interesting challenges. It is easy to have great hindsight but a few years ago the game industry looked very different. Zynga has had a few games be reviewed quite well, but nobody ever seems to remember them.[1][2]
As a former Zynga employee that came in through acquisition, I find it repulsive that people assume we are all responsible for the poor decisions of a few at the top. Most of us worked our asses off to try to make something awesome, but ended up having to compromise in the worst possible ways to satisfy the top brass or poorly understood metrics.
As a former Zynga employee that came in through acquisition, I find it repulsive that people assume we are all responsible for the poor decisions of a few at the top. Most of us worked our asses off to try to make something awesome, but ended up having to compromise in the worst possible ways to satisfy the top brass or poorly understood metrics.
[1] http://techcrunch.com/2011/05/31/zynga-channels-settlers-of-... [2] http://kotaku.com/5836588/adventure-world-is-zyngas-take-on-...