The truly sad thing about the state of console security for the past few generations is that as they lock them down more, it becomes significantly easier to play pirated games than to use homebrew content. With both the Xbox 360 and the Wii, it took (very) simple drive authentication hacks to get pirated content to run, but many manhours (probably in the high single-digit manyears, honestly) to get homebrew on either of them.
At the end of the day, it's infinitely easier to make a drive say "oh, yes, that disc is clearly on original materials" than to subvert, say, signature checks for code authentication, as required for homebrew code. The console manufacturers really screwed themselves here.
At the end of the day, it's infinitely easier to make a drive say "oh, yes, that disc is clearly on original materials" than to subvert, say, signature checks for code authentication, as required for homebrew code. The console manufacturers really screwed themselves here.