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Comment by mjn

That's a common approach to using gameplay for rhetorical purposes; the fact that you can code causal processes as you want is one of the main ways you can get videogames to push a point.

As a more overt example, in the game Bacteria Salad [1], created after one of the E.coli scares, profits trade off directly against food safety: bigger farms are more profitable but also spread contamination more quickly. This may or may not be an accurate explanation of the causal mechanism (at the very least it's an oversimplification), but it's the causal mechanism the game's author has chosen to implement in an attempt to make a point. The author of that particular game also wrote a book about the use of games to make points like that [2], which this piracy mode seems like a good example of.

[1] http://www.persuasivegames.com/games/game.aspx?game=arcadewi...

[2] http://www.amazon.com/gp/product/0262514885/ref=as_li_ss_tl?...

parent mjn 13 years ago

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