It still uses Javascript. Native OpenGL+ObjC/C (done correct) will always be faster. All it really is, is better performance then UIWebView as it doesn't have all the webcore/kit stuff.
ALl I'm getting at is saying "native performance" is not correct. In a world where even 2-3 FPS can mean a usable game or a not usable game. I think the terminology matters a lot.
But you should still recommend people to using those solutions, just don't pass them off as something they are not.
ALl I'm getting at is saying "native performance" is not correct. In a world where even 2-3 FPS can mean a usable game or a not usable game. I think the terminology matters a lot.
But you should still recommend people to using those solutions, just don't pass them off as something they are not.