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Comment by alexhaefner

Yeah sorry I was actually replying with a mobile centric view in mind. If you want to build something that "just works", it's better to strip down the geometry as much as possible and target canvas2d. The iOS implementation of canvas is hw accelerated, for example. However, you would not be able to target iOS for WebGL as of right now. So if you're looking to make something that is accessible, I would advice against WebGL. Do you disagree?
parent alexhaefner 13 years ago

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