Comment

Comment by yk

I think that rasterization is easier to parallelize than ray tracing, since raster engines essentially multiply each vertex with the same matrix, while for ray tracing you have to traverse an octtree for each step in each ray. ( Both are of course easy to parallelize, I just think that in general you will run into memory bandwidth problems faster with ray tracing algos.)
parent yk 13 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton