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Comment by skew-aberration

Ok if you define message passing that broadly then I would agree, but I think that definition is also broad enough to bring in the downsides of shared memory such as deadlocking.

We're also now talking about patterns which are common in other contexts, but I don't have a problem with that. io_uring for example - is it shared memory, asynchronous, message passing, or all three (probably yes)?

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