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Comment by wh33zle

In principle, you are right. Async is not I/O. And yes, `async` functions compile to a deterministic state machine.

The problem is, the moment you use `async`, your state machine reduces down to one API: `poll`. What if I want to change some state in-between two state transitions (i.e. between two `await` points)? Now I have to wire-in a channel to supply that data at the right point or access some shared data via a Mutex.

Rust's `async` implementation is great if you know everything upfront before you kick off your state machine. The moment you need to do many things concurrently, it can become a real mess.

Firezone's sans-IO core handles many things concurrently: inbound IP, inbound UDP, WebSocket control messages, TURN allocations, timers, user commands, etc. Having essentially one big struct that I can just call `&mut self` functions on for any one of these inputs makes this very easy to understand, compose and test.

A few things like TURN request-response handshakes might be easier as an `async` function but in reality, it is not a big deal and the composability you get from it outweighs it in my opinion.

parent wh33zle 12 hours ago

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