It describes a team spending 30x payroll on tokens - $3,000,000 in token spend per month - building a multiplayer game where incidents and bug reports from users are passed directly to Fable 5/5.1 agents who then act on them and deploy the changes to production.
"We consider it an outage if we don't ship every hour"
It's worth reading because it's either a complete disaster or a glimpse of the future, or quite possibly both.
It describes a team spending 30x payroll on tokens - $3,000,000 in token spend per month - building a multiplayer game where incidents and bug reports from users are passed directly to Fable 5/5.1 agents who then act on them and deploy the changes to production.
"We consider it an outage if we don't ship every hour"
It's worth reading because it's either a complete disaster or a glimpse of the future, or quite possibly both.