Honestly, no. Communities are great, the best projects have them, but a BIG part of the reason why webdev and gamedev completely went south (and why most other areas went the same way) is because they focused on vague gesturing towards the 'community' over the software. This is why webdev for so long had thrown out security and performance in favor of 'developer comfort' (or 'productivity', or some other weasel word) and why gamedev artificially retooled entirely around virality within its community - the gamedev subreddit, twitter, instagram. Everything is about what you can show and do in a weekend jam and it's why almost everything that comes out is derivative and frankly bad.
It's not really about 'community' as much as it is about relationships between individuals. Those sound similar but you can gesture vaguely towards the 'health' of the former to justify anything in the way that you can't with the latter.
It's not really about 'community' as much as it is about relationships between individuals. Those sound similar but you can gesture vaguely towards the 'health' of the former to justify anything in the way that you can't with the latter.