Counter-point: I played the games that Mr. Willison said "didn't suck", and I can confirm that they actually kinda do suck, really bad, and I was really bored, overwhelmed, or a strange mixture of both, throughout the gameplay of them.
We need to not glaze it so much. It's cool that a rock put these demos together, but they're not "really fun". Not even close. The UI is pretty thanks to the Claude Design's injected stylesheet doing a lot of heavy lifting.
Also, it's been easy to make not "really fun" games since the late 90's with no-code game maker tools. Klik & Play anybody? GameMaker? The only difference is now, thanks to the hard work of Three.js and browser tech contributors—the graphics are better.
We need to not glaze it so much. It's cool that a rock put these demos together, but they're not "really fun". Not even close. The UI is pretty thanks to the Claude Design's injected stylesheet doing a lot of heavy lifting.
Also, it's been easy to make not "really fun" games since the late 90's with no-code game maker tools. Klik & Play anybody? GameMaker? The only difference is now, thanks to the hard work of Three.js and browser tech contributors—the graphics are better.