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Comment by NothingAboutAny
yeah some friends of mine in game dev are a bit doom and gloom about all this and I need to keep reminding them that the hard work is making the million decisions that communicate the vision, the code/assets were never really what people were buying your game for.
Even assuming an AI could do literally every technical part of game dev someone (for now) needs to sit there and go "nah this part doesn't feel right" and "that boss 2nd phase opener attack is too long" etc.
until AI can also answer those questions and intuit what is good and bad taste there's still stuff for game devs to do.
"minecraft in skyrim" is cool for about 10 seconds till you think about actually sitting down to play it.