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Comment by bob1029

You can blame reckless pursuit of multithreading for a lot of this. Most UIs should operate using only one thread. Communication between threads is unbelievably expensive if you don't actually need to do it. The multithreading thing turned into multiple computers and containers. It's all an extension of the same madness.

Until you can demonstrate to me that you can build an async/await server that uses a single core without deadlocking, I am not so sure you should be trusted with any additional resources.

parent bob1029 4 days ago

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