> Several times, Gemini 2.5 became convinced it needed to get tea, even though it
> was playing the older game. The tea task for FireRed was in its weights, so it
> poisoned its context. It spent hours trying to find or give the guard tea. Once
> it had been added to its to-do list, the model could not get past it.
I don't understand why this is called context poisoning when the information was in the weights