Seeing comments here arguing about the quality of this. To me it shows how much loss of love there is for the details in arts. Episode 1 for example immediately starts with jank when the camera shifts to the closeup of the guy packing the bag. Suddenly the woman in the background is in a position that should be impossible relative to where he was in the first shot. In any normal film it would be jarring. A 1st semester film student with a smartphone would know to setup the scene better than that.
Saw folks saying it improves in each episode. Skipped to chapter 6. First shot shows a disjointed stairway. And then a boy coming skating into view in a different spot and picking up the board which flips in an impossible way.
There's interesting stuff being experimented on in the AI video space that I keep an eye on. The Naruto "live action" is an interesting experiment that pushes the boundary on character + scene control. It's obvious copyright to me and probably gets far purely because of the source material it can reference. Which means artists have done a lot of the visual hard work already. But it's still a good example of where the frontier could be if piloted carefully. This kono express however, is in fact, slop.
Saw folks saying it improves in each episode. Skipped to chapter 6. First shot shows a disjointed stairway. And then a boy coming skating into view in a different spot and picking up the board which flips in an impossible way.
There's interesting stuff being experimented on in the AI video space that I keep an eye on. The Naruto "live action" is an interesting experiment that pushes the boundary on character + scene control. It's obvious copyright to me and probably gets far purely because of the source material it can reference. Which means artists have done a lot of the visual hard work already. But it's still a good example of where the frontier could be if piloted carefully. This kono express however, is in fact, slop.