I think a lot of it comes down to game design is hard.
There's a lot of moving parts that go into it, and even experienced teams have difficulty finding the fun. It's extremely common that games that are now popular and beloved weren't very fun until a few months before they released.
There's a lot of moving parts that go into it, and even experienced teams have difficulty finding the fun. It's extremely common that games that are now popular and beloved weren't very fun until a few months before they released.