Agreed, its just his idiosyncratic styled language for doing so. Like I said in another comment, using it for any other purpose feels like using Unreal Engine for anything but 3d first person shooters. You're going to have a bad time if you're making a 2d mobile-first puzzler. And that's why I don't see it gaining much traction (probably in the neighborhood of gdscript, haxe, or verse).
If you are making custom game engines, Jai has some conveniences (especially if you don't use any libraries or care about docs, ecosystem, community, etc). And if you really like "roll your own" with a dash of "everyone thinks I'm nuts but I'm just that much smarter", its perfect. Its one step above "I wrote my own scripting language".
If you are making custom game engines, Jai has some conveniences (especially if you don't use any libraries or care about docs, ecosystem, community, etc). And if you really like "roll your own" with a dash of "everyone thinks I'm nuts but I'm just that much smarter", its perfect. Its one step above "I wrote my own scripting language".