I’d love to try this out. But the SDK can’t be used unless one first signs up to Jai beta?
Had few other questions:
- Is the dev environment still web first or is that a secondary target?
- One of the best things about three.hs is the extremely fast feedback look with HMR where if setup properly you can code see changes reflected in your running app without a refresh or losing state within a second. Is something like that feasible here?
- How complete is the PBR support?
- Lightprobes or lightprobe grid supported? I know that’s just mostly material/shader related code so shouldn’t be impossible to add based on a project’s requirements.
- I didn’t see support for skeleton meshes in the examples either, is that possible?
Had few other questions:
- Is the dev environment still web first or is that a secondary target?
- One of the best things about three.hs is the extremely fast feedback look with HMR where if setup properly you can code see changes reflected in your running app without a refresh or losing state within a second. Is something like that feasible here?
- How complete is the PBR support? - Lightprobes or lightprobe grid supported? I know that’s just mostly material/shader related code so shouldn’t be impossible to add based on a project’s requirements.
- I didn’t see support for skeleton meshes in the examples either, is that possible?
- Also, how feasible is WebXR support?