> Naturally, game engines are crazy optimized, so the UI runs butter smooth and uses pretty much no resources.
We should build everything using a AAA FPS engine loop now that we can. The amount of shit that happens in one rendered frame of overwatch is wild. And then we go and do like 200 of those per second.
We should build everything using a AAA FPS engine loop now that we can. The amount of shit that happens in one rendered frame of overwatch is wild. And then we go and do like 200 of those per second.