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Comment by waltbosz

I remember back when I was heavily into making Doom 2 maps, I had a sort of Tetris effect where I started seeing real world building interiors as the sectors and textures that I could use to recreate the building in Doom.

I tried Quake map making, but the 3D tools were too complex for young me to figure out, also my PC was too slow to use them.

parent waltbosz 8 days ago

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