If you can't profit off of your product sufficiently, because not enough people are interested in the experience that streaming provides, then you can no longer justify even making those games and it all becomes irrelevant. So, in the end you release your game to local hardware anyway.
They can't simply copy your game and reship it, because that would be against the copyright laws in most places where these companies make their profits from. Making something sufficiently new would be technically legal, but it would also take massive computing resources even with LLMs. That's either local compute time or cloud spend.
I think the bigger risk is just brand new games being generated of all kinds rather than the more expensive and legally risky full decompilations. Mass generation could start saturating the market and soaking attention. The low end indie market is already pretty saturated and in the end games have to be appealing, review sufficiently well and find an audience. Plenty of good games have barely sold any copies.
So almost a bigger question will be, how will AI impact the marketing industry?
They can't simply copy your game and reship it, because that would be against the copyright laws in most places where these companies make their profits from. Making something sufficiently new would be technically legal, but it would also take massive computing resources even with LLMs. That's either local compute time or cloud spend.
I think the bigger risk is just brand new games being generated of all kinds rather than the more expensive and legally risky full decompilations. Mass generation could start saturating the market and soaking attention. The low end indie market is already pretty saturated and in the end games have to be appealing, review sufficiently well and find an audience. Plenty of good games have barely sold any copies.
So almost a bigger question will be, how will AI impact the marketing industry?