This is a fundamentally unworkable/misleading approach to naming. For example, these 3 reds are perceptually identical #ff0000, #fe0002, #ff0d00, yet they have different names, which is a waste of names and is worse than having hex-based names (where at least 0.0...1% of people would be able to mix the values in their head and a bigger 0.0..% would see that the difference is tiny), and much worse than having names that are based off Red with some modifier describing the tiny difference based on what it is (e.g., 1% lighter)
> When creating new color names, it's essential to understand which areas of a color space are crowded and where new names can be added
Indeed it is. It's also essential to not add names in those uber-crowded areas
> When creating new color names, it's essential to understand which areas of a color space are crowded and where new names can be added
Indeed it is. It's also essential to not add names in those uber-crowded areas