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Comment by molind

Mobile GPUs use tile-based rendering. A long thin triangle touches more tiles, so it costs more. That could make you think you need to use Delaunay all the time. But the gain from nicer Delaunay triangles on the GPU is small relative to the time you pay for Delaunay on the CPU. I've measured time profiles on map data. It could be that for games it pays off.
parent molind 9 days ago

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