> Pokémon doubles is a game-theory environment without full information. The opponents' sets are hidden[...]
I'd be curious to see how a model fares in VGC rules with open team sheets, since that's where you swap out information-hiding games for good old-fashioned mind games :P
> [...] and damage is random [...]
Not to nitpick, but since damage isn't truly random, did it take possible damage rolls into effect? Being able to tell whether your opponent has a damage-boosting item/ability matters a lot!
I'd be curious to see how a model fares in VGC rules with open team sheets, since that's where you swap out information-hiding games for good old-fashioned mind games :P
> [...] and damage is random [...]
Not to nitpick, but since damage isn't truly random, did it take possible damage rolls into effect? Being able to tell whether your opponent has a damage-boosting item/ability matters a lot!