> This has nothing to do with what the blog post is about.
It's an alternative way to solve the problem presented, which trivially allows you to make a std::vector<Event> (the whole point the article is building up to).
> the only thing std::polymorphism brings is the ability to do it without dynamic allocations, emplacement new or lifetime problems.
It's an alternative way to solve the problem presented, which trivially allows you to make a std::vector<Event> (the whole point the article is building up to).
> the only thing std::polymorphism brings is the ability to do it without dynamic allocations, emplacement new or lifetime problems.
Which the version I showed has none of.