A simple system would be something like:
- accuracy is most important
- if tied on accuracy (ie both got 8/10) then tie break is done on speed
In general, across a lot of games - winning is a big determinant in who comes back. Right now it might be very difficult to beat JEV with the way your scoring is setup.
For my game in particular it's like a 47% chance that a winning player returns versus just 10% for non-winners.
A simple system would be something like: - accuracy is most important - if tied on accuracy (ie both got 8/10) then tie break is done on speed
In general, across a lot of games - winning is a big determinant in who comes back. Right now it might be very difficult to beat JEV with the way your scoring is setup.
For my game in particular it's like a 47% chance that a winning player returns versus just 10% for non-winners.