I argue that while it is possible to direct AI to implement your artistic gameplay idea faithfully, it is not possible to direct AI towards an artistic vision without losing a lot in the handling of the details.
There’s no right vs wrong, for art the details Are the fun part.
I’m enough of a sucker to think that there’s art in code as well (not just the game design but implementation too) but clearly less and it’s not nearly as visible.
There’s no right vs wrong, for art the details Are the fun part.
I’m enough of a sucker to think that there’s art in code as well (not just the game design but implementation too) but clearly less and it’s not nearly as visible.