> but.. to be fair, I haven't purchased any music in years either, but I listen to music all the time; everyone just streams it now.
And the margins on streaming for the artists are quite low. I don't think I would want that for developers.
But also, this kinda exists in roblox, where the games are free but have lots of microtransactions, since roblox uses a digital currenct mtx model, it does kinda lower friction for the users of the platform who play multiple games and spend money on them.
And the margins on streaming for the artists are quite low. I don't think I would want that for developers.
But also, this kinda exists in roblox, where the games are free but have lots of microtransactions, since roblox uses a digital currenct mtx model, it does kinda lower friction for the users of the platform who play multiple games and spend money on them.