> And other outlets for sexual desire were more acceptable, for example fictosexuality: the expression of romantic or sexual feelings towards fictional characters.
> A 2017 survey of Japanese students aged 16–22 found that 14–17 per cent of them admitted to having romantic feelings towards a character in a video game or anime.
TIL about the name of this phenomenon. I see this always in the context of "terminal online anime fan" but it made me think and look into other occurrences of similar parasocial behavior like the early Sherlock Holmes fandom.
With this current social and tech trends I think we are going to see more Pygmalionic SexBots startups in next cohorts.
> A 2017 survey of Japanese students aged 16–22 found that 14–17 per cent of them admitted to having romantic feelings towards a character in a video game or anime.
TIL about the name of this phenomenon. I see this always in the context of "terminal online anime fan" but it made me think and look into other occurrences of similar parasocial behavior like the early Sherlock Holmes fandom.
With this current social and tech trends I think we are going to see more Pygmalionic SexBots startups in next cohorts.