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Comment by madaxe_again

It’s a hilarious vibecoded mess but she loves it. The Adventures of Rollo and Luma, Galactic Rescue Team

All stemmed from her (she’s 4) wanting a game where her stuffed toys go to space. So I started out with creating a canon bible, reference art, style guides, rules for development, the target audience and intent, all that, and then jumped into episodic content following broad seasonal arcs. We’re on season 2, episode 5 right now, and she gets a release every 1-3 weeks.

Oh and as a fun constraint it all has to run on a third gen iPad mini. The thing is like 12 years old or something. I plug in the iPad for it to playtest on it with QuickTime and safari dev tools.

For me it’s been a fun experiment in genre-hopping - point and click adventures in the vein of sierra, various shooters (all “throw the candy to the alien” or “blow up the lifeless asteroid” adaptations), and after a fair bit of content I decided to hop over to unity. Came up with a pipeline for authoring good 3d assets, from characters to scenery, applied that as a rule, and again, off to the races.

Oh and I’ve used elevenlabs for scoring, VA, foley, etc. - all sits comfortably within the $20 a month sub.

So. Fun for me. Fun for her. She just mentions this week that the stars at night are really cool, and I have my direction for the next episode.

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