Comment

Comment by willmeyers

I'll speak not as a professional gamedev, but a hobbiest. I enjoy offloading a lot of the work to LLMs because that's what a game engine did anyway in the before times. A lot of core logic in computer graphics, user input, dialog systems, etc... are incredibly tedious to build and have been built a thousand times over.
parent willmeyers 17 days ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton